As anyone who's still checking this out will notice, things have not exactly happened the way we said they would at this point. Honestly, that's due to a lot of laziness, particularly - because I have no idea what Richard's finished - on my part.
In fact, Richard and I have only exchanged a text message in the last two weeks and that was kind of a gag idea, that may or may not become something else at some point.
Anyway, as the title suggests I'm just going to ramble on a bit about a few things for the following reasons:
1. The net's been pretty fucking boring on all counts lately. Which is not to say that by writing up this post I'm fixing that, but by running my face and/or making my fingers do some walking I'll get some dormant parts of my brain kicked back into gear.
2. Yeah,... I'm just going to let a few idle thoughts out and see where they might go later on, because with a Day Job and your regular daily life it's kind of hard to stay focused on making shit up.
3. What's a blog without comment, right?
So, I think I'm going to shelve the POD line of thinking for the time being, because that's very much a case of getting the cart before the horse. Instead we should be focusing on webcomics, which don't exactly have too many disimiliar problems from POD for obvious reasons; but still remain totally different animals.
Webcomics are everywhere and a conclusion - albeit possibly uninformed - that I've come to is that most webcomics that aren't updated at least weekly and are humor based tend to do too well. Now, a lot of that could be chalked up to subjective tastes along several lines of thinking. I'd love to see what Zuda's hits are like, but ultimately that doesn't matter either.
And here's why... Nothing's really lost by creating content for the web, other than time. Which, yes, is a valuable commodity too, but depending on what you do with the results - POD? Portfolio samples? - is where the real thinking comes in. Still, there's a lot to be said for getting peoples' eyes on the work. And that will remain something to ponder about for a later date.
On the subject of Just Getting Shit Done: I think I've become notoriously bad about delivering on things promised. Good intentions and all that, as mentioned in a previous post, but there comes a time to put up or shut up, y'know? And I put a lot of thought into that over the weekend.
It's easy to say to yourself that you don't have everything you need to get work done that night. Or you're too tired from the Day Job. Or whatever easy excuse there you concoct. Heh, maybe I spend more time creating reasons not to get shit done rather than actually doing the work.
And, yeah, here I am wasting minutes putting together this post when I could be working on a page or two of script. (Yes, the plan is to actually work on something as soon as I finish this, FYI.)
On the subject of the Comics I Have Planned: One of the biggest problems I've run into with most of the stories I want to do is avoiding fragments that seem to incomplete or tease/promise too much. Finding that fine line between complete short story and teaser for something bigger is much trickier than you might think. You want the compact blocks of information, but also need those atmospheric moments that add that other essential but ambiguous element of character as well.
Which for some weird reason - as I type this - brings me to style in the illustrative mode when concerned with said stories. It's something that's been bugging me much more than often lately. I feel that I have a pretty pedestrian style of art that's functions fairly well, but lacks a lot of character. Too worried about being technically proficient without... well, having fun with it.
I like a myriad of styles that don't exactly mix together too well, which can make for some headaches. Imagine if you will - and these are just the guys running through my mind, today - a style comprised of Paul Pope's expressive and fluid line work, with Lee Bermejo's craggy noir rendering, Jason Pearon's kinetic and animated pen line, Bruce Timm's effective economy of figure and composition, with... oh, I dunno... Juan Jose Ryp's maniacally frenzied detail. It's a little insane, sometimes.
Anyway, I've gone on long enough. However, the interview(s) as promised is being persued. Also, I will most definitely get something graphic in nature up on this thing, because the place is looking kind of dull.
Off to script a page or two;
Chet